What’s more, since we’re in 2020 now, it’s no time like the present we enjoyed some ’00s sentimentality, wouldn’t you say? Point is, SWAT 4 is an old game that has an appeal all its own assuming you allow it an opportunity. Hell, simply see what ended up getting away From Tarkov who might have felt that a game like that could be basically as pertinent as Fornite a year prior? Notwithstanding, on the off chance that there’s anything that past time of gaming showed us, it’s that more youthful ages of gamers are fit for pushing a title to clique status. It didn’t have the name acknowledgment of Rainbow Six, nor the smooth clean of peers like Black (talking about which, for what reason doesn’t anybody reference Black any longer? It was an extremely sharp game, fella!) fixed some wierd animation behaviors when "Restrained On Floor".On the off chance that that is the situation, I can’t actually blame you: from the period it came from where each apparently “center” gamer just played military shooters, it was probably going to have been eclipsed. Suspect Threat detection is now activated just before they start to aim to avoid delays (particularly in MP) and bad ROE detection various replaced sounds effects ( thx to Crusoe ) reworked InvestigateAction to not make suspect standing without tasks. reworked Flee/Flush/Regroup/Escape actions to avoid bad behaviors on "attack while moving". reworked Hearing Sensor for Suspects/Officers Minimum Time to Shoot reduced for Low/Medium Skill Suspects Hostages can possibly comply by just seeing the officers. fixed many deadlocks in suspect AI actions that were making them idle for no reason fixed istances of AI shooting from impossible rotations Added selectable Custom Skins for Single Player mode. Fallen door chance after a blast or a breach is depending on door material restored Optiwand "under-door" capability player's camera is moving during walk to give a more dynamic feeling AI can move to corners and check whats behind that "Gold, heal me" will result in AI heal you ) Damage values reworked for penetrating ammos. after reporting you can put anyone to floor by simply interacting again with the restrained. Blasted Doors with shotgun have now chance to be opened immediatly after the shot Breached Door Falling: Doors can now detach from the frame after a C2 explosion (for the maximum cinematic effect) Quick Reload: pressing Hold Command (CTRL default) + Reload permits you to quick change magazine at the cost of losing it. Press K (default key) to equip and Left Mouse buttun to use while near a wounded officer. Medical System: bandages that can heal the limping player or AI Officer. The Shield: combined pistols (or taser) with a Level3A rated tactical shield.Ĭan be equipped by AI officers and they can move in formation with it ( MOVE-TO command for example ). reworked Kevlar Armor(No Sleeves) now support full skins and nametags ( thx to TargetAquired ) PASGT + Goggles and chinstraps to many helmets ( thx to TargetAquired ) I have other projects in mind probably around UE and possibly in the VR area or maybe just touching grass. In any case, after those two things, my time on Swat 4 development will come to an end. I'll became father this summer so time for me will be a luxury.Following this, after Stable release, I'll restrict even more this very Discord to be just little more than "Need help/bug report" thing until further notice.I really hope you'll understand and catch the opportunity to create a non-mod related Discord that will greatly help the community grow and better organize.įor 0.68 I really want to explore few more things like Battering Rams and Night Vision devices ( IR lasers and VIP lights ) but I don't know what future will bring so don't expect much. Many of you will surely found flows in suspects and swat AI behaviors, I do too, but the most important thing was to make a base for further developments.AI adjusting, needed many tests in the wild, and so that's why I released many Betas. It's a really big and awkward monkey that keeps on flippin.ĪI in all his aspect has been reviewed, fixed, tested to a point that it might not be smart but at least can do basic things right. AI in Swat4 sucks and is good at the same time. One thing I really thought it was necessary was an AI overhaul. Many other little things aren't listed here but I hope you will notice while playing or reading the Changelog. I would also like to have a breif moment to talk about this release and the future of this mod.įrom 0.66 I've achieved many new features we all wanted: Hello! 0.67 is finally released in Stable version and I hope you you'll enjoy it.įull changelog from 0.66 Stable to this release below.
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